Art Test Total Time - 14.5 Hrs.
4961 Triangles - 3 Textures, 4k Maps, 1 Draw call.
This asset is designed for Unity URP rendering in VR.
The prop is animated to allow the handle to rotate, spinning the visible torque calibration dial.
Made for Unity, but the best renders are always from Marmoset.
The work flow was basically:
1. Model a high/mid poly.
2. Model a lowpoly.
3. Bake the Bevels down using Marmoset Toolbags Bevel shader.
4. Iterate on both until the bake is perfect.
5. Import test to Game Engine of choice.
6. Check normal are perfect, if they aren't - repeat.
7. Texture in Substance Painter.