I am an experienced multi-skilled 3D artist living in Brisbane Australia.
I'm function well in any position of the 3d real time art pipeline.
I couple C#/C++ experience with strong art fundamentals and a keen understanding of real time asset requirements for both Unreal and Unity.
There aren't many tasks I'm not willing to assail, and I am an insatiable learner.
References available upon request.
Define visual style for indie game Farm Folks. Create and implement 3d assets / animations / shaders etc. Guide team to achieve goal.
Authored real-time assets for both Mobile/PC development for the Brisbane-based art outsourcing studio The Polyforge.
Assets included characters, environments, and basic shaders.
Developed assets for the Mobile title Infinity Wars. Assets included environment art, particle/visual effects, and simple shaders.
Bachelor of Interactive Entertainment - Majoring in Animation.