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Gameloft MLP Study

This is a personal project study of Gameloft's "My Little Pony Friendship is Magic" game, released in 2016. I wanted to try and interpret an existing studios work as a reference and convert it into 3d - as if I had been given the task myself. Approx. 2 days of work. Assets made in Blender and Photoshop - scene setup, render, shaders etc all from Unity 2022 URP.

Obviously Gameloft / Hasbro etc are the copyright holders of the original work and I don't own anything.

Foliage motion video.

Primary orthographic shot. Trying to capture the spirit of the reference (attached at the bottom) without copying it exactly. There's some details missing, but I didn't want to spend more then two workdays on the study.

Primary orthographic shot. Trying to capture the spirit of the reference (attached at the bottom) without copying it exactly. There's some details missing, but I didn't want to spend more then two workdays on the study.

Off angle to show the scene setup

Off angle to show the scene setup

Wireframe.

Wireframe.

Foliage assets wireframes

Foliage assets wireframes

Foliage assets wireframes. The tree tops are quite dense but I wanted to experiment with a watertight mesh for the folliage.

Foliage assets wireframes. The tree tops are quite dense but I wanted to experiment with a watertight mesh for the folliage.

Central 3d house

Central 3d house

Simple plinth with simple shader for display

Simple plinth with simple shader for display

Foliage motion shader top level

Foliage motion shader top level

Foliage motion shader subgraph.

Foliage motion shader subgraph.

Shader for the ground plinth

Shader for the ground plinth